"You see what happens to people when they get very stressed out. I'm not sure what Chris is doing in the thumbnail here - maybe he's enacting the stress a character in the game feels.īourassa and his fellow Red Hook Studios co-founder Tyler Sigman also drew on their experience managing people to influence their design. "Just any kind of situation where people were put under extreme pressure and that character arc of suffer, suffer, suffer, suffer and then sometimes people rally and hold themselves together." The video of me interviewing Darkest Dungeon co-creators Tyler Sigman and Chris Bourassa. "And that became another central tenet of the game, where you're not owed a valiant victory but they do exist." Band of Brothers was another inspiration. "It explores heroism by contrast, really," he says. So this idea of duress, stress and its effects on a small group of people."Ī major inspiration for this was the film Aliens, which Bourassa reckons is "one of the best ensemble films of all time". And then you're running out of food: that would be a horrible time. Finding a ruby in the chest of a skeleton: that would cause you stress, that would be a horrible time. "So instead of the glory-seeking and the pauldron growth that you get in a lot of other titles, we wanted to celebrate the small things. "The central thesis that being an adventurer is a shit line of work," Darkest Dungeon co-creator Chris Bourassa tells me. And it's here, in this thought, Darkest Dungeon as an idea, as a concept, was born. And yet this seems to have no appreciable effect on them, beyond their getting stronger.īut what would that experience really be like to an adventurer, to see all of those things, to do all of those things - to encounter those horrors, and to see those terrible injuries, that anguish, that death? Profoundly traumatic, I imagine. Take an adventurer - or a party of adventurers - down into a dungeon and have them overcome incredible odds to defeat hundreds if not thousands of monsters, some as big as houses and as terrifying as nightmares. We take so much of it for granted, that experience, because we've seen it so many times. What I find fascinating about Darkest Dungeon, and what I've always found fascinating about it, is how the series rethinks the experience of what being a fantasy adventurer would actually be like.
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